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Battletech atlas
Battletech atlas







battletech atlas

For enabling any of them, just activate their scripts So you can always come back in case you don't like the result. When you can,save the game before starting using table/cheat. When about to leave the battlefield, use to unfreeze the value At the start of a battle, select one of the warriors Change the value and freeze it at the battle start. Before closing the game, deactivate the main script or close CE. Only activate when needed.ģ) Start/Load a new game or a Skirmish match <=Ĥ) Load the game process "BattleTech.exe" in CE ĥ) Load this table and activate the main script Ħ) Now Activate the script of each cheat you want to use (**)These are mission specific features (keep them deactivate).

battletech atlas

(*) Only activate it when needed (keep it disactivated) Turrets will be destroyed EASILY (One Hit Kill) (**) Vehicles will be destroyed EASILY (One Hit Kill) (**) Building with armor will not be destroyed (**) Funds will be increased by 1000000 at least (*)

Battletech atlas Patch#

On the subject of stuff coming loose however, mechs use Myomer to connect stuff so they'd be less likely to have say gears/treads dislodge than a tank and they'd be built of tank grade materials so heavy g's should be far less of a problem than the super light frame of an aircraft would have to deal with.Code: Select all =ġ: Added Some Mission Specfic Features (s3.0)Ģ: Release for version 1.1.0-303R + New features (Steam)(CE68)(s3.2)Ģ: Release for version 1.2.0-345R (CE67) (s3.3)Ģ: Release for version 1.3.0-413R (Flashpoint) (s3.4)Ġ: Release for version 1.6.0-539R (Urban Warfare)(s3.5)Ģ: Release for version 1.7.1-598RA + script patch due to CE70 issue (s3.8)Ģ: Release for version 1.9.0-680R (s3.10) I've often pondered such things, such as shouldn't an Assault 'mech with no weapons weigh as much as a medium, and therefore be able to outpace said medium with its 300xl engine pumping it up to say 100kph, however then I think further than this and I think surely when a 'Mech weighs 100 tonnes, shouldn't it shatter the earth around it with every running step and therefore sink into the earth like a driven pile. Naturally there'd be some wiggle-room in the 'maximum weight' of a frame just to prevent this, but realistically why are mechs limited to x tons of weapons then? Even aircraft can overload themselves but it means they can't pull as many Gs, so wouldn't a mech on a high-gravity world have to go out missing a lot of weapons, and shouldn't they be able to overload the frame on a low-gravity world?Įdited by Frostiken, 13 June 2012 - 02:44 PM. Under a mere 2g, which you'd experience after simply falling 20 meters, your Archer weighs 140 tons o_O Jumpjets put mechs under a lot of acceleration - I honestly can't picture a heavyweight mech activating the jumpjets and dealing with the high G-forces from acceleration and landing without breaking things. Is there anything in the lore that ever describes a high-gravity world that basically causes heavier mechs to crumple under their own weight?Īlso, jumpjets.

battletech atlas

What I don't understand is how mechs function on worlds with more than 1g.









Battletech atlas